Hack Ps2 to Play Ffxi Again
| .hack | |
|---|---|
| | |
| Developer(due south) | CyberConnect2 |
| Publisher(s) | Bandai |
| Designer(south) | Hiroshi Matsuyama |
| Artist(south) | Yoshiyuki Sadamoto |
| Writer(south) | Kazunori Itō |
| Composer(south) | Chikayo Fukuda |
| Series | .hack |
| Platform(s) | PlayStation 2 |
| Release | Infection
|
| Genre(due south) | Action role-playing |
| Fashion(s) | Single-player |
.hack () is a serial of single-player action office-playing video games developed for the PlayStation two panel past CyberConnect2 and published by Bandai. The iv games, .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, all feature a "game within a game", a fictional massively multiplayer online office-playing game (MMORPG) chosen The World which does non require the player to connect to the Internet. Players may transfer their characters and data between games in the serial. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation (OVA) serial which details fictional events that occur concurrently with the games.
The games are office of a multimedia franchise called Project .hack, which explores the mysterious origins of The Earth. Set after the events of the anime series, .hack//Sign, the games focus on a actor character named Kite and his quest to observe why some users have become comatose in the real world as a event of playing The World. The search evolves into a deeper investigation of the game and its furnishings on the stability of the Internet.
Critics gave the serial mixed reviews. It was praised for its unique setting and its delivery to preserve the intermission of disbelief, likewise as the character designs. Even so, it was criticized for uneven pacing and a lack of comeback between games in the serial. The commercial success of the franchise led to the production of .hack//frägment—a Japan-just remake of the series with online capabilities—and .hack//G.U., another video game trilogy which was released for the PlayStation 2 betwixt 2006 and 2007. A remastered collection of the latter was released for the PlayStation 4 and Microsoft Windows in 2017, titled .hack//G.U. Last Recode. On Dec 22nd, 2021, Bandai Namco appear that the collection would exist coming to Nintendo Switch on March 11th, 2022[1]
Gameplay [edit]
The player'due south political party, consisting of Kite, BlackRose, and Wiseman, is battling a monster. The red reticle shows which enemy is currently being targeted. Players may attack in real time by pressing the X button.
.hack simulates an MMORPG; players assume the part of a participant in a fictional game called The World. The role player controls the on-screen player character Kite from a third-person perspective just get-go-person mode is available. The histrion manually controls the viewing perspective using the game controller. Within the fictional game, players explore monster-infested fields and dungeons, and "Root Towns" that are free of gainsay. They tin too log off from The World and return to a computer desktop interface which includes in-game due east-mail, news, message boards, and desktop and background music customization options.[2] The player may save the game to a retention card both from the desktop and within The Globe at a Save Store. A Information Flag appears on the salve file after the actor completes the game, assuasive the transfer of all aspects of the histrion character and party members to the next game in the series.[three]
The series is typical of activeness part-playing games, in which players assail enemies in existent time.[4] The game'southward action pauses whenever the bill of fare is opened to select magic to cast, items to use, or skills to perform. The player straight controls Kite and the other characters are controlled by artificial intelligence. The player may either provide the calculator-controlled characters with guidelines ("attack", "first aid", "magic", etc.) or issue direct commands.[2] Most hostile creatures are independent within magic portals and gainsay will not begin until the player grapheme approaches the portal and releases the monsters inside.[2] Kite possesses a unique ability chosen "Data Drain" which allows him to transform these enemies into rare items.[5] Many boss monsters are known as "Data Bugs"—enemies with corrupted data which gives them infinite health. Data Drain is used to repair the damaged monsters' data and return them vulnerable[6] simply its use increases Kite's level of infection, randomly causing harmful side effects. The infection tin be cured by defeating enemies without Data Drain.[7]
Root Towns are non-combat areas of The World where the histrion may restock items, purchase equipment, or conversation and trade with other players of The World.[iv] In many towns, the player may too raise a sentient, sus scrofa-like beast chosen a Grunty, which can be ridden in fields and in subsequently games raced for prizes. A blue portal called the Chaos Gate is used to travel between towns (called "servers") and to admission the fields and dungeons where battles occur. A three-word countersign system controls the characteristics of each area; attributes such as the prevalence of monsters or items change depending on the backdrop of each word in the password phrase.[2] Certain plot-related areas accept restricted access, just the thespian character has an ability called "Gate Hacking" which allows him to access these areas using "Virus Cores" obtained through Information Drain.[four]
Plot [edit]
Setting [edit]
The .hack games are set in an alternate timeline of Earth, in the twelvemonth 2010. After a reckoner virus chosen "Pluto's Kiss" crashes nearly every computer in the world, admission to the Internet is closed to the general public to accost security concerns.[8] After two years without the Internet and online games, a MMORPG called The Earth is released.[9] It becomes the nigh popular online game of all time with over 20 1000000 unique players.[x] [11] Shortly before the events portrayed in the .hack games, a number of users become comatose every bit a outcome of playing The World.[12] Still, the developers blame their status on cyberterrorism.[13]
The World was developed by a German language developer named Harald Hoerwick; its backstory is based on the Epitaph of Twilight, an epic poem past Emma Wielant. Her death inspired Hoerwick to create the game. Elements of the poem are coded into the game's programming.[14] The hidden purpose of Hoerwick'southward game is to develop the ultimate artificial intelligence (AI), which is capable of making decisions for itself.[15] To this end, Hoerwick inserted functions into the system which monitor and extract behavioral information from millions of the game's players to assistance in the AI's learning process. After Hoerwick's death, these pieces of code became black boxes to the electric current developers, who cannot fathom their purpose, yet are critical to the proper functioning of the game.[sixteen]
Characters [edit]
The main protagonist of .hack is Kite, a new role player of The Earth whose friend Orca becomes asleep under mysterious circumstances.[ii] Kite is joined by nearly twenty other players in his quest to solve the mystery of the coma victims. The players who accept the greatest impact on the success of Kite's mission are BlackRose, a swain newbie to The World whose brother is also in a coma; Balmung, a legendary thespian who seeks to eliminate sources of corruption in the game he loves; and Wiseman, an data broker who becomes a key strategist for Kite'due south squad. Helba, a professional hacker, and Lios, a reluctant arrangement administrator, besides aid in Kite's efforts to rescue the coma victims. Ii not-human characters play important roles in the story: Aureola seeks to complete her growth into the ultimate AI, while Morganna, an AI who rebels confronting her task of nurturing Aura, acts every bit the unseen chief antagonist.
Story [edit]
In .hack//Infection, Kite'due south friend Orca invites him to play The Globe. In the first dungeon they visit, they encounter a girl in white, Aura, being chased by a humanoid monster. Aura tries to entrust Orca with an item chosen "the Volume of Twilight", just the monster attacks him, crashing The Earth'southward servers. Kite'southward role player discovers that Yasuhiko, Orca's thespian, has fallen comatose subsequently the attack, and resolves to discover the crusade.[17] Kite meets BlackRose, who takes him to a cathedral where they are attacked past a headless swordsman. The legendary histrion Balmung appears and defeats it, but the monster revives itself as a Data Issues.[six] The Volume of Twilight then activates, altering Kite's character information and giving him the Twilight Bracelet. He uses its Data Drain to correct the swordsman'southward code, assuasive Balmung to kill it. Balmung accuses Kite of causing the viral infection spreading through the game, and leaves.[xviii] Kite and BlackRose decide to cooperate to aid the blackout victims. After investigating a number of leads, Kite and BlackRose rails downward Skeith, the creature that put Orca into a coma. They defeat Skeith. The remnants of Skeith attracts a much larger enemy named Cubia, which defeats Kite and his party. Helba then drives Cubia abroad.[19]
In .hack//Mutation, Kite and BlackRose encounter organization administrator Lios, who declares Kite's bracelet to be an illegal hack.[20] He tries to delete Kite's character information, but fails due to Kite's data being encrypted by the Book of Twilight. Helba intervenes, and convinces Lios to detect Kite for the time being.[21] Lios directs them to an area where they notice Innis, a monster with powers like to Skeith's. Upon defeating Innis, Kite receives an e-mail from Aura, who reveals that she is an AI. They travel to an area to meet her; but Cubia attacks them, and they repel the monster with difficulty.[22] Short on leads, they contact Wiseman, who is intrigued by Kite's bracelet. He suggests that Skeith and Innis are based on the "Cursed Wave", an antagonistic force featured in the verse form Epitaph of Twilight, upon which The World is based. Wiseman helps grant them access to Cyberspace Slum, a place known as a paradise for hackers and wandering AIs. Upon arrival, another Cursed Wave monster called Magus attacks them. They defeat information technology and return to the Root Town, where they notice that the figurer virus has spread to The Earth 's principal servers and into the real globe.[23] [24]
In .hack//Outbreak, Balmung realizes that he cannot end the situation on his own, and joins Kite's quest.[25] BlackRose tells Kite that her brother became comatose nether like circumstances as Orca, which renews both characters' determination.[26] Wiseman formulates a plan to combat the Cursed Wave, enlisting Helba'due south help. Their teamwork destroys the Wave monster Fidchell, but the aftermath causes networks in the existent world to malfunction.[27] Aura contacts Kite once more, but their coming together is cut brusk by Cubia's reappearance. Lios, observing Cubia's power, agrees to join Kite, Helba, and the others to combat the Cursed Wave.[28] In the resulting performance, the team pools their resources to defeat another Wave monster called Gorre, with no repercussions in the real earth.[29]
.hack//Quarantine sees the current server becoming increasingly unstable. To set up the problem, Helba replaces it with a copy of the Net Slum.[30] At the bottom of a dungeon, Kite encounters Mia, a member of his party. He discovers that Mia is actually another Cursed Wave monster named Macha, whom he reluctantly defeats.[31] Meanwhile, Cubia grows stronger, and Kite's squad barely fends off its latest assault. In contrast, Performance Orca is a success every bit they destroy Tarvos, the adjacent Wave monster. Kite seeks the communication of Harald Hoerwick, the creator of the game who survives beyond death through his AI incarnations. Aura appears and hints that Cubia is the "shadow" of Kite'south Twilight Bracelet.[32] Cubia ambushes them and destroys the AI Harald. In their terminal battle, Kite recalls Aureola's hint and has BlackRose destroy the bracelet, causing Cubia to fade away. Without the bracelet, the final Wave member, Corbenik, ambushes the party in Net Slum Root Town. With the aid of the spirits of the blackout victims, Kite penetrates Corbenik's barrier. Aura sacrifices herself to terminate the boxing, restoring the network to normal and reviving all the coma victims.[33]
Development [edit]
Development for .hack began in early 2000 with the aim of shocking and surprising the player and creating a distinctive product.[34] CyberConnect2's president Hiroshi Matsuyama played a fundamental role in developing the concept for the series. A number of cadre ideas, including "slaying dragons or being a thief in London" were explored, merely these were rejected in favor of an "offline/online game".[35] Matsuyama said that this would give young gamers an opportunity to experience online play without paying monthly fees or needing powerful Internet connections.[35] The developers looked at a number of MMORPGs such as Phantasy Star Online, Ultima Online, and Last Fantasy Xi for inspiration, and drew influences from the prior works of grapheme designer Yoshiyuki Sadamoto (Neon Genesis Evangelion) and scenario writer Kazunori Itō (Ghost in the Shell).[35] Itō noted that casting the player into the role of a subscriber of The World creates a unique story-telling state of affairs which draws the player deeper into the plot.[36]
From the start of its development, .hack was envisioned as a 4-part series intended to mirror the four-volume story arcs constitute in manga.[35] Matsuyama theorized that the act of transferring saved data across the iv volumes would help to create a sense of the human drama embodied by the games' story and invest the thespian into the narrative.[37] The games were developed simultaneously alongside other elements of Projection .hack such as .hack//Sign to emphasize the multimedia aspect of the franchise.[35] [37] The three-month gap between each game's release allowed the developers to make small changes in response to criticisms.[34] The games were packaged with bonus DVDs featuring episodes of .hack//Liminality, an original video blitheness (OVA) series that depicts events that occur meantime with the games.[38] The developers intended the OVA series to describe fictional events happening in the real world outside the game.[39] Players in Japan who purchased all four games were rewarded with .hack//Gift, an OVA parodying the .hack series.[40] After the completion of the serial, the evolution squad produced .hack//frägment, a game using the same engine as the .hack serial with an online multiplayer component.[41] The aims of .hack//frägment were to let the developers to scout player interactions in an online environment and to guess interest in an online .hack game.[42] [43]
Reception [edit]
By Apr 2004, the games had sold 1 1000000 units in Japan and the United States.[48] By March 2004, sales of the .hack games exceeded one.73 one thousand thousand, with 780,000 copies sold in Japan.[49]
Critics gave the series mixed reviews. .hack//Infection received the most positive reviews of the series; critics were intrigued past the games' unique premise. Jeremy Dunham of IGN was impressed by the game's commitment to preserve the illusion of online and praised the character designs and the inclusion of the Japanese voice runway, just criticized the camera manipulation and the game's shortness and lack of difficulty.[4] A Game Informer reviewer praised the way it captures the sense of customs that a real MMORPG offers.[l]
Many reviewers cited the game's unusual setting as the counterbalance to the mediocre gameplay, repetitive environments and poor camera control.[51] [52] Overall, the beginning game was moderately well received, with reviewers overlooking gameplay flaws because of a compelling story.[53] [54] [55] Christian Nutt of GameSpy awarded if four stars out of five and commended Bandai for breaking new ground and Cyber Connect 2 for providing an engrossing RPG feel.[56] Gary Steinman of Official U.S. PlayStation Magazine wrote, "[a]t its core, .hack is not a skilful game", calling the battle systems "wildly unbalanced" and the graphics "spectacularly underwhelming", merely said the "mind-angle" story allowed him to wait past its obvious flaws and anticipate future games in the series.[57] Greg Kasavin of GameSpot was less forgiving, deriding .hack//Infection every bit a sub-par version of Kingdom Hearts.[58]
.hack//Mutation besides received mixed reviews, and many critics complained that little was done to accost the issues of its predecessor.[59] Fennec Play a joke on of Gamepro said that game, "is just an extension of Infection", with "muddy graphics, questionable command, and a story concept that's just interesting enough to keep you going."[60] [61] Greg Kasavin of GameSpot gave it a rating of 6.7 out of 10 and wrote, "not but does it bring you exactly the same sort of repetitive hack-and-slash gameplay, but it's also similarly short and simple and once again offers piddling in the way of plot or character development."[62] Nutt found the second game to be more addictive than the beginning, despite its numerous shortcomings such as obvious padding towards the end of the story. He praised the "mixture of cool story and viscerally engaging RPG gameplay", the accelerating story, gameplay progression and memorable boss battles.[63] Other reviewers were encouraged past the MMORPG-oriented details that contribute to the game'due south presentation and built excitement for the future of the series.[64] [65] [66] [67] IGN also named .hack//Mutation as PlayStation two Game of the Month for May 2003.[68]
.hack//Outbreak represented a shift in the critical reception of the series every bit reviewers grew tired of the incremental or nonexistent improvements between titles.[69] [seventy] [71] Kasavin rated it half dozen.four out of 10, and wrote that it "just doesn't brand for a satisfying experience". [72] Dunham gave information technology an overall rating of 8.4 out of 10, praised the boxing system and wrote that there had been a nifty improvement in the artificial intelligence of ally characters and enemies, although he was disappointed by the lack of any other changes.[73] Nutt awarded .hack//Outbreak three stars out of v, writing that the game'south "extremely challenging enemies and lots of solo missions give the game an edge that keeps it from becoming boring". However, he criticized the four-role game structure, observing, "we are paying Bandai $200 for ane game" and that "the extreme lack of improvements from volume to volume is ... downright exploitative of the fans".[74]
Some critics called the last game, .hack//Quarantine, a satisfying decision to a mediocre series,[75] [76] [77] [78] while others said information technology is a disruptive mess of poor pacing and plot holes.[79] [80] [81] Dunham awarded the game viii.3 out of ten and called the plot twists "shocking and clever".[82] Kasavin rated it half dozen.1 out of 10 and wrote that, "[o]n its own merits, Quarantine isn't a bad game, and [loyal players] should notice it to accept a satisfying determination that, sure enough, leaves the possibility for further adventures in The World". He besides called Bandai'south decision to add 60 to 80 hours of padding to the game, split information technology into four full-priced products, and release these as a series disappointing.[79] Nutt was similarly disappointed with the final game, awarding it 2 stars out of five. He wrote that the story was well-presented and fantabulous, simply that it was only nowadays in the game's first and final quarters. He was satisfied by the game'south ending and loved its story, style, and characters, but grew tired of the game's "endless chains of chambers, these easily-defeated enemies, this full lack of strategy".[81] The Game Informer reviewer hoped to meet a more effective implementation of .hack 'southward concept in the futurity.[83] Japanese magazine Famitsu Weekly gave the .hack games scores in the 29 to 30 out of 40 range, indicating average reviews. However, the Japanese Calculator Entertainment Supplier's Clan (CESA) honored the series for its combination of dissimilar fictional media including games, anime, radio, and manga into a compelling whole at the 2002-2003 CESA Awards.[34]
Related media and legacy [edit]
The .hack video games are part of a multimedia franchise that includes novels, manga, and anime serial. Set up earlier the events of the video games, .hack//Sign is an anime television series that establishes The World every bit a setting. .hack//Some other Nascence is a series of novels that retells the story of the games from BlackRose'due south perspective.[84] .hack//XXXX is a manga adaptation of the games' story with changes to some elements, such every bit Cubia interim as a player character.[85] The first official sequel to the games is the manga and anime serial .hack//Fable of the Twilight, which began serializing on July 30, 2002. Information technology tells the story of Shugo and Rena—regular players who win avatars of Kite and BlackRose in a contest—and their exploration of The Globe and its secrets.[86] .hack//G.U. is a series of video games also released in multiple parts that forms the centerpiece of .hack Conglomerate, a new projection ready 7 years after the events of Project .hack with a new version of The Globe.[43]
Music [edit]
| .hack//Game Music Perfect Collection | |
|---|---|
| | |
| Soundtrack album by Chikayo Fukuda | |
| Released |
|
| Genre | Video game soundtrack |
| Length | Disc one: 68:50 Disc 2: 71:27
|
| Characterization |
|
The games' soundtrack, titled .hack//Game Music Perfect Collection, was released every bit a double anthology in Japan on Apr 23, 2003.[87] It features 68 compositions by Chikayo Fukuda, Seizo Nakata, and Norikatsu Fukuda. A special edition of this soundtrack includes a third disc featuring audio furnishings and clips used in the games.[87] The album was released with fewer tracks in North America equally .hack//Game Music Best Collection.[88] Patrick Gann of RPGFan wrote that the second disc, which contains music for cutscenes and special events, was stronger than the first disc'south generic town and battle themes. He called the soundtrack "techno meets opera", singled out the book intro tracks for item praise.[87] Gann noted that the North American release functions as a "Best of" album, but felt that "a lot of solid music [is] missing" in this release.[88] Other reviewers were less enthusiastic; Paul Koehler of RPGamer called the music "particularly bland" and IGN'south Dunham lamented that the second installment did non introduce many new pieces.[67] [89] Nevertheless, he ended that "the melodious piano and oboe themes were notwithstanding lusty enough to convince u.s.a. that nosotros needed to buy the soundtrack onetime in the nigh future".[67]
.hack//Game Music Perfect Collection
| No. | Title | Length |
|---|---|---|
| i. | "Title" | 0:47 |
| 2. | "Desktop" | 1:41 |
| 3. | ""The Globe" Summit Page" | 1:32 |
| 4. | "Δ Server Aqua Majuscule Mac Anu" | 2:14 |
| five. | "Θ Server Highland City Dun Loireag" | 2:24 |
| 6. | "Λ Server Cultural City Carmina Gadelica" | two:07 |
| 7. | "Σ Server Aerial City Fort Ouph" | 2:10 |
| viii. | "Ω Server Relic Metropolis Lia Neglect" | 1:49 |
| 9. | "Puchiguso Farm" | one:24 |
| 10. | "Prairie Rain Field Normal ~ Battle" | 2:22 |
| xi. | "Wasteland Field Normal ~ Boxing" | 2:37 |
| 12. | "Earth Field Normal ~ Battle" | 2:09 |
| 13. | "Wilderness Field Normal ~ Battle" | 3:09 |
| 14. | "Snowfield Night Field Normal ~ Battle" | 2:37 |
| 15. | "Desert Field Normal ~ Battle" | 2:43 |
| 16. | "Scorching Field Normal ~ Battle" | ii:15 |
| 17. | "Forest Field Normal ~ Battle" | ii:32 |
| 18. | "Rock Wall Dungeon Normal ~ Battle" | two:41 |
| 19. | "Cave Dungeon Normal ~ Battle" | 2:44 |
| xx. | "Castle Dungeon Normal ~ Battle" | 2:xviii |
| 21. | "Flesh Wall Dungeon Boxing" | 1:37 |
| 22. | "Phase one: Skeith" | two:37 |
| 23. | "Stage two: Innis" | 2:27 |
| 24. | "Phase three: Magus" | ii:21 |
| 25. | "Phase 4: Fidchell" | two:29 |
| 26. | "Phase 5: Gorre" | 2:22 |
| 27. | "Phase vi: Macha" | 2:37 |
| 28. | "Stage 7: Tarvos" | ii:37 |
| 29. | "Phase 8: Corbenik (Stage 1~two)" | two:54 |
| 30. | "Phase 8: Corbenik (Stage 3)" | ii:34 |
| No. | Title | Length |
|---|---|---|
| 1. | "Vol. 1 Opening" | i:33 |
| 2. | "Aura's Theme" | two:52 |
| 3. | "BlackRose's Theme" | i:59 |
| 4. | "Hidden Forbidden Holy Basis" | i:01 |
| 5. | "Kickoff Time at the Holy Footing with BlackRose" | 1:51 |
| 6. | "Balmung's Entry and the Virus Bug" | ii:11 |
| seven. | "Mia's Theme" | 1:ten |
| 8. | "Piros' Theme" | 1:32 |
| nine. | "Cubia's Nativity" | 1:28 |
| 10. | "Vol 1. ~ Vol. iii Staff Curl" | four:04 |
| 11. | "Balloon Brigade" | 1:33 |
| 12. | "800 Pregnant Seasons Bonus Track: Panta" | 1:36 |
| 13. | "Vol. 2 Opening" | i:33 |
| 14. | "Vol. ane Recollection (Cubia's Nascency)" | 1:14 |
| fifteen. | "Lios ~ Helba" | ii:33 |
| 16. | "Cyberspace Slum" | 1:41 |
| 17. | "Aureola and Cubia" | 0:53 |
| eighteen. | "Cubia - Stages one~3" | ii:xx |
| 19. | "Inverted Castle City" | 1:31 |
| 20. | "Inverted Castle Metropolis ~ Angolmore" | 1:17 |
| 21. | "800 Meaning Seasons Bonus Rail: Storm" | i:38 |
| 22. | "Vol. 3 Opening" | one:xxx |
| 23. | "Kite and Blackrose in Λ Town" | 1:36 |
| 24. | "Sora and Skeith" | 0:56 |
| 25. | "Puchiguso's Theme" | 1:32 |
| 26. | "Puchiguso'due south Race Victory Melody" | 0:42 |
| 27. | "Flying Animal" | i:34 |
| 28. | "800 Significant Seasons Bonus Track: Cyan and Princess Teria" | 2:07 |
| 29. | "Vol. 4 Opening" | 1:29 |
| xxx. | "Macha'south Appearance" | i:x |
| 31. | "Mia'southward Death" | 1:59 |
| 32. | "Cubia Stage four" | 2:fifteen |
| 33. | "Drain Center" | 2:52 |
| 34. | "Ending" | 2:55 |
| 35. | "Vol. 4 Staff Roll" | 3:11 |
| 36. | "Recurring Illusions of Mia's Resurrection" | 3:14 |
| 37. | "800 Significant Seasons Bonus Track: Tail Concerto" | 2:30 |
| 38. | "800 Meaning Seasons Bonus Rail: .hack Mix" | 2:23 |
.hack//Game Music All-time Collection
| No. | Championship | Length |
|---|---|---|
| one. | "Δ Server Aqua Uppercase Mac Anu" | two:12 |
| 2. | "Prairie Pelting Field Normal ~ Battle" | 2:xx |
| three. | "Aura'south Theme" | two:49 |
| four. | "BlackRose'south Theme" | 1:57 |
| 5. | "Hidden Forbidden Holy Ground" | 0:59 |
| 6. | "Balmung's Entry and the Virus Bug" | ii:09 |
| vii. | "Mia's Theme" | ane:07 |
| 8. | "Piros' Theme" | ane:30 |
| nine. | "Θ Server Highland Urban center Dun Loireag" | 2:22 |
| ten. | "Phase ane: Skeith" | 2:35 |
| 11. | "Vol. 1 Recollection (Cubia's Nascence)" | 1:xi |
| 12. | "Lios ~ Helba" | 2:thirty |
| 13. | "Stage 2: Innis" | 2:25 |
| xiv. | "Λ Server Cultural City Carmina Gadelica" | 2:04 |
| fifteen. | "Wood Field Normal ~ Battle" | 2:29 |
| 16. | "Internet Slum" | 1:39 |
| 17. | "Phase iii: Magus" | 2:18 |
| 18. | "Σ Server Aerial Urban center Fort Ouph" | 2:08 |
| 19. | "Phase 4: Fidchell" | ii:26 |
| 20. | "Puchiguso's Theme" | 1:29 |
| 21. | "Stage 5: Gorre" | 2:20 |
| 22. | "Macha'southward Appearance" | 1:09 |
| 23. | "Phase 6: Macha" | 2:35 |
| 24. | "Ω Server Relic Urban center Lia Fail" | 1:46 |
| 25. | "Cubia Stage four" | 2:14 |
| 26. | "Phase 7: Tarvos" | 2:34 |
| 27. | "Phase viii: Corbenik (Stage ane~2)" | ii:51 |
| 28. | "Drain Heart" | 2:48 |
| 29. | "Ending" | ii:52 |
| 30. | "Vol. iv Staff Scroll" | 3:09 |
| 31. | "Recurring Illusions of Mia's Resurrection" | 3:ten |
.hack//frägment [edit]
.hack//frägment is a multiplayer online game based on the fictional MMORPG, The World. It was released just in Nippon on November 23, 2005 and online service concluded on January 18, 2007, after being extended two months because of its popularity.[90] Famitsu Weekly gave .hack//frägment a cumulative score of 29 out of 40 over iv reviews, much like its reviews of the chief series.[91] The game was never released outside of Japan considering information technology was only intended for a Japanese audience.[43] The game uses a modified version of the engine used in the .hack video game series and thus its gameplay differs from those games in a few ways. Players explore areas and fight monsters in real fourth dimension but the game does not pause when the menu is opened. Due to this alter it is now possible to assign items, messages and skills to hotkeys like in many other online games. Players may still use the skill "Data Drain" to weaken monsters and collect rare items.[92] The user interface and command scheme are otherwise by and large unchanged.[92]
Players may create their characters based on a number of preset torso shapes and color schemes and may choose a class (such as Wavemaster or Twin Bract), graphic symbol name and bonus stat points. In online fashion, players may enter a lobby and search for a maximum of two other players to join them on an adventure.[41] The game includes an expanded communication interface that allows players to chat, ship electronic mail, mail service to an in-game Bulletin Board System, and receive server news updates.[93] It is possible to found advertizement hoc chat rooms separate from the public-access ones. Guilds are permanent, exclusive chat rooms for members, and tin also exist used to set upwards a storefront to sell items to online players.[41]
In offline manner, players may utilize the same character that they use for online manner, and any skills, items and levels they proceeds will carry over into online mode. Players may invite or create characters from the .hack games, .hack//Sign, and .hack//Fable of the Twilight into their party.[92] The "story mode" of .hack//frägment is similar to that of the .hack games, though it doesn't feature whatsoever of the antagonists from the original games, and the scenario is an entirely non-canon what-if story.[92] [94]
Players may too install a companion program on their PC called "Expanse Server", which allows them to create fields and dungeons for players to visit online.[41] As players clear fields and dungeons on a user's Area Server, the Area Server gains experience points and levels. Once the server reaches a certain level, it's possible for custom areas to become "corrupted", much similar in the events of the .hack games. Players can visit a corrupted area past breaking into it with virus cores obtained from using the Information Drain skill on enemies, and can defeat a information bug boss enemy at the bottom of the corrupted dungeon.[95] In one case the boss monster has been defeated, the area corruption is cleared.
Since the game'south official online service was closed in 2007, a private server has been created by fans of the game,[96] along with a fan translation into English.[97]
Notes [edit]
References [edit]
- ^ "The World is returning!".
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- ^ Torres, Ricardo (December iii, 2002). ".hack infection office 1 Preview". GameSpot. CBS Interactive. Archived from the original on December 26, 2018. Retrieved June 29, 2010.
- ^ a b CyberConnect2 (February 11, 2003). .hack//Infection (PlayStation 2). Bandai.
Balmung: It's a bug from a estimator virus. The virus is rewriting the information. It has a HP that is – space.
- ^ .hack//Infection North American instruction manual. Bandai Games. 2002. p. 14.
- ^ CyberConnect2 (May 7, 2003). .hack//Mutation (PlayStation 2). Bandai.
News: The end of this twelvemonth marks five years since "Pluto'due south Kiss," the network crisis that about destroyed the globe.
- ^ CyberConnect2 (February 11, 2003). .hack//Infection (PlayStation 2). Bandai.
News: BANDAI as well announced that it volition be uniform with the electric current fundamental network Os, "ALTIMIT," and the device will also act every bit an net concluding too. Co-ordinate to company officials, CC Corporation's popular online game "The World" is slated to be one of the launch titles.
- ^ CyberConnect2 (February eleven, 2003). .hack//Infection (PlayStation two). Bandai.
NoNo: 'The World' has sold over 20 meg copies worldwide!
- ^ CyberConnect2 (February eleven, 2003). .hack//Infection (PlayStation ii). Bandai.
News: ["The Globe"] is currently existence submitted to the Guinness Volume of Earth Records as the "Highest Selling Game in History."
- ^ CyberConnect2 (Feb 11, 2003). .hack//Infection (PlayStation 2). Bandai.
News: Two loftier school students in Kanazawa City of Ishikawa prefecture were found unconscious in their clubroom. One has regained consciousness at the hospital, only the other, Tomonari Kasumi, is nevertheless in a coma.
- ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation ii). Bandai.
News: CC Corporation said in a press conference today that comas acquired while playing the online game, "The Earth," were consequence of hackers and not a flaw in "The World" itself.
- ^ .hack//Liminality Vol. 4 (DVD). Bandai. January fourteen, 2004.
Easter egg: In the "Epitaph of Twilight," the 1 who will destroy the earth is depicted as the Cursed Moving ridge, or the Abominable Wave. / ... / In the game, a ripple-like shockwave is emitted by the Viii Phases of Morganna... Based on these events, Wiseman began to refer to the Eight Phases as the Cursed Moving ridge.
- ^ .hack//Liminality Vol. 4 (DVD). Bandai. January 14, 2004.
Easter egg: Harald wanted to create the Ultimate AI, merely could non find a company that would sponsor his project. He eventually decided to create Morganna, a self-evolving limited AI disguised as a game organisation that would learn and grow, eventually giving birth to the ultimate AI.
- ^ .hack//Liminality Vol. four (DVD). Bandai. January fourteen, 2004.
Easter egg: Black boxes, mysterious portions of the programme that function apart, have baffled CC Corp. developers.
- ^ CyberConnect2 (February 11, 2003). .hack//Infection (PlayStation two). Bandai.
Kite: The next day, I plant out that Yasuhiko had been hospitalized.
- ^ CyberConnect2 (February 11, 2003). .hack//Infection (PlayStation 2). Bandai.
Balmung: That skill... Y'all are the same as the virus.
- ^ CyberConnect2 (May 7, 2003). .hack//Mutation (PlayStation 2). Bandai.
Helba: With the assist of the bracelet, [Kite] and his party succeeded in destroying Skeith.
- ^ CyberConnect2 (May vii, 2003). .hack//Mutation (PlayStation 2). Bandai.
Lios: [Installation of an illegal result] requires that you lot delete your character.
- ^ CyberConnect2 (May 7, 2003). .hack//Mutation (PlayStation 2). Bandai.
Helba: Silencing is not the only means of control. Why don't you observe them for a picayune while longer?
- ^ CyberConnect2 (May 7, 2003). .hack//Mutation (PlayStation ii). Bandai.
Helba: You defeated Cubia. I'k impressed.
- ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation 2). Bandai.
Helba: [Kite] and his party defeated Skeith, Innis, and Magus. Yet, in spite of their triumph, the state of affairs simply worsens.
- ^ CyberConnect2 (January 14, 2004). .hack//Quarantine (PlayStation 2). Bandai.
Helba: Casualties are no longer independent in the game and the damages extend to the existent world.
- ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation 2). Bandai.
Kite: But... it's really non something I can accomplish alone. Could y'all lend me a manus? / Balmung: You're... Of course!
- ^ CyberConnect2 (September iii, 2003). .hack//Outbreak (PlayStation 2). Bandai.
BlackRose: Do you want to know something? My brother vicious unconscious here.
- ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation two). Bandai.
Kite: The virus refused to remain in "The World" and began flooding our territory – the real earth.
- ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation 2). Bandai.
Lios: I'll proceed my promise. I will help you.
- ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation two). Bandai.
Lios: All appears to take gone well. An investigation will all the same exist needed, simply... I guess you've succeeded for at present.
- ^ CyberConnect2 (January fourteen, 2004). .hack//Quarantine (PlayStation two). Bandai.
Kite: Cyberspace Slum? / Helba: Information technology's a mirror of Ω server... which is mine.
- ^ CyberConnect2 (January 14, 2004). .hack//Quarantine (PlayStation 2). Bandai.
Mia: I merely be in "The World."
- ^ CyberConnect2 (January 14, 2004). .hack//Quarantine (PlayStation two). Bandai.
Aura: Cubia is the shadow. When at that place is light burning in the darkness, a shadow is built-in. When the bracelet appeared in this globe, Cubia was born as well.
- ^ CyberConnect2 (January 14, 2004). .hack//Quarantine (PlayStation two). Bandai.
Balmung: She was born. Both her and Morganna... To exist born, they may have had to die first.
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External links [edit]
- dot hack official site
- Project .hack official site (in Japanese)
Source: https://en.wikipedia.org/wiki/.hack_%28video_game_series%29
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